
I’d be thrilled if you could share more about these aspects:
How It All Started: What inspired you to create Sorpack in the first place? Was there a particular moment or idea that sparked everything?
Game Development: How did you come up with the different game modes like Zombie, Anti-Japanese, Death Match, and others? I'd love to know what went into bringing those concepts to life.
Levels, Models, and Servers: What inspired you to design multiple levels, unique models, and servers across various locations? It must have been quite a process balancing all these elements!
Community and Economy: How did you plan the complaint system, appoint moderators, and introduce features like money cards, in-game currency, and RMB? Creating a fair and engaging ecosystem is no small feat.
Weapons, Bots, and Scoring System: I’m curious about how you developed the weapon mechanics, bot players, and scoring systems. Each of these must add depth and excitement to the gameplay.