hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlrad.exe e:\map\has1 -sparse
Error: Error opening e:\map\has1.bsp: No such file or directory
----- END hlrad -----
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlcsg.exe e:\map\has1
Entering e:\map\has1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(0.05 seconds)
Including Wadfile: \hkcdc\mapping\hammer\tools\zhlt.wad
- Contains 3 used textures, 37.50 percent of map (8 textures in wad)
Using Wadfile: \hkcdc\cs\valve\halflife.wad
- Contains 2 used textures, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \hkcdc\cs\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \hkcdc\cs\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \hkcdc\cs\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \hkcdc\cs\cstrike\cs_assault.wad
- Contains 2 used textures, 25.00 percent of map (22 textures in wad)
Using Wadfile: \hkcdc\cs\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \hkcdc\cs\cstrike\cs_havana.wad
- Contains 1 used texture, 12.50 percent of map (122 textures in wad)
Texture usage is at 0.10 mb (of 4.00 mb MAX)
0.14 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlbsp.exe e:\map\has1
>> There was a problem compiling the map.
>> Check the file e:\map\has1.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlvis.exe e:\map\has1
>> There was a problem compiling the map.
>> Check the file e:\map\has1.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\HKCDC\Mapping\Hammer\tools\hlrad.exe e:\map\has1
>> There was a problem compiling the map.
>> Check the file e:\map\has1.log for the cause.
----- END hlrad -----